Well rounded, work ethic focused, hard surface artist with experience in high fidelity photo realistic art for games, film, and commercials.
"Choose a job you love, and you will never have to work a day in your life." -Confucius
Senior Modeler - Osso VR
Contracted by Aquent, hard surface modeler.
Environment artist with experience in both in game art and cinematic art. Responsible for creating my own concepts in maya, texturing/shading, rigging and animating, and optimization. Also experienced with destructible and physical object workflow delving into technical art.
Character department hard surface artist, built/textured/shaded hero character assets for next-gen consoles and PC. Oversaw outsourcing models and textures. Studio was closed by EA.
Responsible for modeling and texturing hard surface assets on Transformers, VR: https://youtu.be/UEtTGWA24lc
I was responsible for a range of different modeling techniques, as well as outsourcing asset critique and integration into the pipeline. Hard surface modelers were expected to provide an accurate representation of photo-realistic assets whether it be modeling from a concept, designing a mechanical or fictitious mechanism, or matching scan data. I aim to deliver the lowest poly count possible while organizing topology methodically for the texturing artists. I concentrate on finding creative solutions to compress down massive amounts of modeling data into something that won't bog down the pipeline when it is compiled in the final shot.
Responsible for modeling and texturing assets for commercials.